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glBlendFuncSeparate

specify pixel arithmetic for RGB and alpha components separately

function glBlendFuncSeparate(int $sfactorRGB, int $dfactorRGB, int $sfactorAlpha, int $dfactorAlpha) : void
arguments
  1. int $sfactorRGB
  2. int $dfactorRGB
  3. int $sfactorAlpha
  4. int $dfactorAlpha
returns

void


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