glBlendFuncSeparate¶
specify pixel arithmetic for RGB and alpha components separately
function glBlendFuncSeparate(int $sfactorRGB, int $dfactorRGB, int $sfactorAlpha, int $dfactorAlpha) : void
- arguments
-
int
$sfactorRGB
int
$dfactorRGB
int
$sfactorAlpha
int
$dfactorAlpha
- returns
-
void
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