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glFramebufferTextureLayer

attach a single layer of a texture object as a logical buffer of a framebuffer object

function glFramebufferTextureLayer(int $target, int $attachment, int $texture, int $level, int $layer) : void
arguments
  1. int $target Specifies the target to which the framebuffer is bound for glFramebufferTextureLayer.
  2. int $attachment Specifies the attachment point of the framebuffer.
  3. int $texture Specifies the name of an existing texture object to attach.
  4. int $level Specifies the mipmap level of the texture object to attach.
  5. int $layer Specifies the layer of the texture object to attach.
returns

void


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This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.