glFramebufferTextureLayer¶
attach a single layer of a texture object as a logical buffer of a framebuffer object
function glFramebufferTextureLayer(int $target, int $attachment, int $texture, int $level, int $layer) : void
- arguments
-
int
$target
Specifies the target to which the framebuffer is bound for glFramebufferTextureLayer.int
$attachment
Specifies the attachment point of the framebuffer.int
$texture
Specifies the name of an existing texture object to attach.int
$level
Specifies the mipmap level of the texture object to attach.int
$layer
Specifies the layer of the texture object to attach.
- returns
-
void
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