glGetAttachedShaders¶
Returns the handles of the shader objects attached to a program object
- arguments
-
int
$program
Specifies the program object to be queried.int
$maxCount
Specifies the size of the array for storing the returned object names.int
$count
Returns the number of names actually returned in shaders.int
$shaders
Specifies an array that is used to return the names of attached shader objects.
- returns
-
void
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