glPolygonOffset¶
set the scale and units used to calculate depth values
- arguments
-
float
$factor
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.float
$units
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
- returns
-
void
Copyright © 2010-2014 Khronos Group
This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.