glActiveShaderProgram¶
The glActiveShaderProgram
function is used to set the active program object
for a program pipeline object. This function takes two integer arguments
$pipeline
and $program
. The pipeline parameter specifies the program
pipeline object, and the program parameter specifies the linked program to be
the active program.
Here is an example usage of glActiveShaderProgram
:
$program = glCreateProgram();
glAttachShader($program, $vertexShader);
glAttachShader($program, $fragmentShader);
glLinkProgram($program);
$pipeline = glGenProgramPipelines();
glUseProgramStages($pipeline, GL_VERTEX_SHADER_BIT, $program);
glActiveShaderProgram($pipeline, $program);
Note that before calling glActiveShaderProgram
, you should first create a
program object, attach shaders to it, link the program, and then create a
program pipeline object with
glGenProgramPipelines
. Also, make sure that
the program object referred to by $program
has been successfully linked. If
not, GL_INVALID_OPERATION
will be generated.
- arguments
-
int
$pipeline
Specifies the program pipeline object to set the active program object for.int
$program
Specifies the program object to set as the active program pipeline object pipeline.
- returns
-
void
Copyright © 2010-2014 Khronos Group
This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.