glBufferData¶
creates and initializes a buffer object's data store
PHP-GLFW Note
In the PHP extension this method has different signiture compared
to the original.
Instead of passing byte size and a pointer to the function, in PHP you pass a
GL\Buffer\BufferInterface
instance.
Example:
$buffer = new GL\Buffer\FloatBuffer([
// positions // colors
0.5, -0.5, 0.0, 1.0, 0.0, 0.0, // bottom right
-0.5, -0.5, 0.0, 0.0, 1.0, 0.0, // bottom let
0.0, 0.5, 0.0, 0.0, 0.0, 1.0 // top
]);
glGenVertexArrays(1, $VAO);
glGenBuffers(1, $VBO);
glBindVertexArray($VAO);
glBindBuffer(GL_ARRAY_BUFFER, $VBO);
glBufferData(GL_ARRAY_BUFFER, $buffer, GL_STATIC_DRAW);
- arguments
-
int
$target
Specifies the target to which the buffer object is bound for glBufferData.\GL\Buffer\BufferInterface
$buffer
Specifies a buffer object containing the to be uploaded data.int
$usage
Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
- returns
-
void
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This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.