glBindFragDataLocationIndexed¶
bind a user-defined varying out variable to a fragment shader color number and index
function glBindFragDataLocationIndexed(int $program, int $colorNumber, int $index, string $name) : void
- arguments
-
int
$program
The name of the program containing varying out variable whose binding to modifyint
$colorNumber
The color number to bind the user-defined varying out variable toint
$index
The index of the color input to bind the user-defined varying out variable tostring
$name
The name of the user-defined varying out variable whose binding to modify
- returns
-
void
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