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glBindAttribLocation

Associates a generic vertex attribute index with a named attribute variable

function glBindAttribLocation(int $program, int $index, string $name) : void
arguments
  1. int $program Specifies the handle of the program object in which the association is to be made.
  2. int $index Specifies the index of the generic vertex attribute to be bound.
  3. string $name Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
returns

void


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This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.