Attaches a shader object to a program object
$programSpecifies the program object to which a shader object will be attached.
$shaderSpecifies the shader object that is to be attached.
Copyright © 2010-2014 Khronos Group
This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.