Skip to content

glTexBuffer

attach a buffer object's data store to a buffer texture object

function glTexBuffer(int $target, int $internalformat, int $buffer) : void
arguments
  1. int $target Specifies the target to which the texture is bound for glTexBuffer. Must be GL_TEXTURE_BUFFER.
  2. int $internalformat Specifies the internal format of the data in the store belonging to buffer.
  3. int $buffer Specifies the name of the buffer object whose storage to attach to the active buffer texture.
returns

void


Copyright © 2010-2014 Khronos Group

This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.