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attach a level of a texture object as a logical buffer of a framebuffer object

function glFramebufferTexture(int $target, int $attachment, int $texture, int $level) : void
  1. int $target Specifies the target to which the framebuffer is bound for all commands except glNamedFramebufferTexture.
  2. int $attachment Specifies the attachment point of the framebuffer.
  3. int $texture Specifies the name of an existing texture object to attach.
  4. int $level Specifies the mipmap level of the texture object to attach.


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