glFramebufferTexture¶
attach a level of a texture object as a logical buffer of a framebuffer object
- arguments
- 
- int- $targetSpecifies the target to which the framebuffer is bound for all commands except glNamedFramebufferTexture.
- int- $attachmentSpecifies the attachment point of the framebuffer.
- int- $textureSpecifies the name of an existing texture object to attach.
- int- $levelSpecifies the mipmap level of the texture object to attach.
 
- returns
- 
void
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