glBindFragDataLocation¶
bind a user-defined varying out variable to a fragment shader color number
- arguments
 - 
int$programThe name of the program containing varying out variable whose binding to modifyint$colorstring$nameThe name of the user-defined varying out variable whose binding to modify
 - returns
 - 
void 
Copyright © 2010-2014 Khronos Group
This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.