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glBindTexture

bind a named texture to a texturing target

function glBindTexture(int $target, int $texture) : void
arguments
  1. int $target Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
  2. int $texture Specifies the name of a texture.
returns

void


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