glBindTexture¶
bind a named texture to a texturing target
- arguments
-
int
$target
Specifies the target to which the texture is bound. Must be one ofGL_TEXTURE_1D ,GL_TEXTURE_2D ,GL_TEXTURE_3D ,GL_TEXTURE_1D_ARRAY ,GL_TEXTURE_2D_ARRAY ,GL_TEXTURE_RECTANGLE ,GL_TEXTURE_CUBE_MAP ,GL_TEXTURE_CUBE_MAP_ARRAY ,GL_TEXTURE_BUFFER ,GL_TEXTURE_2D_MULTISAMPLE orGL_TEXTURE_2D_MULTISAMPLE_ARRAY .int
$texture
Specifies the name of a texture.
- returns
-
void
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