Skip to content


bind stages of a program object to a program pipeline

function glUseProgramStages(int $pipeline, int $stages, int $program) : void
  1. int $pipeline Specifies the program pipeline object to which to bind stages from program.
  2. int $stages Specifies a set of program stages to bind to the program pipeline object.
  3. int $program Specifies the program object containing the shader executables to use in pipeline.


Copyright © 2010-2014 Khronos Group

This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.