glCopyTexSubImage3D¶
copy a three-dimensional texture subimage
function glCopyTexSubImage3D(int $target, int $level, int $xoffset, int $yoffset, int $zoffset, int $x, int $y, int $width, int $height) : void
- arguments
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int
$target
Specifies the target to which the texture object is bound for glCopyTexSubImage3D function. Must beGL_TEXTURE_3D ,GL_TEXTURE_2D_ARRAY orGL_TEXTURE_CUBE_MAP_ARRAY .int
$level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.int
$xoffset
Specifies a texel offset in the x direction within the texture array.int
$yoffset
Specifies a texel offset in the y direction within the texture array.int
$zoffset
Specifies a texel offset in the z direction within the texture array.int
$x
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.int
$y
int
$width
Specifies the width of the texture subimage.int
$height
Specifies the height of the texture subimage.
- returns
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void
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This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.