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glGetShaderPrecisionFormat

retrieve the range and precision for numeric formats supported by the shader compiler

function glGetShaderPrecisionFormat(int $shadertype, int $precisiontype, int &$range, int &$precision) : void
arguments
  1. int $shadertype
  2. int $precisiontype
  3. int $range Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
  4. int $precision Specifies the address of an integer into which the numeric precision of the implementation is written.
returns

void


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This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.