glBindBufferRange¶
bind a range within a buffer object to an indexed buffer target
- arguments
-
int
$target
Specify the target of the bind operation. target must be one ofGL_ATOMIC_COUNTER_BUFFER ,GL_TRANSFORM_FEEDBACK_BUFFER ,GL_UNIFORM_BUFFER , orGL_SHADER_STORAGE_BUFFER .int
$index
Specify the index of the binding point within the array specified by target.int
$buffer
The name of a buffer object to bind to the specified binding point.int
$offset
The starting offset in basic machine units into the buffer object buffer.int
$size
The amount of data in machine units that can be read from the buffer object while used as an indexed target.
- returns
-
void
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