glBindBufferRange¶
bind a range within a buffer object to an indexed buffer target
- arguments
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int$targetSpecify the target of the bind operation. target must be one ofGL_ATOMIC_COUNTER_BUFFER ,GL_TRANSFORM_FEEDBACK_BUFFER ,GL_UNIFORM_BUFFER , orGL_SHADER_STORAGE_BUFFER .int$indexSpecify the index of the binding point within the array specified by target.int$bufferThe name of a buffer object to bind to the specified binding point.int$offsetThe starting offset in basic machine units into the buffer object buffer.int$sizeThe amount of data in machine units that can be read from the buffer object while used as an indexed target.
- returns
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void
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