glCopyTexSubImage2D¶
copy a two-dimensional texture subimage
function glCopyTexSubImage2D(int $target, int $level, int $xoffset, int $yoffset, int $x, int $y, int $width, int $height) : void
- arguments
-
int
$target
Specifies the target to which the texture object is bound for glCopyTexSubImage2D function. Must beGL_TEXTURE_1D_ARRAY ,GL_TEXTURE_2D ,GL_TEXTURE_CUBE_MAP_POSITIVE_X ,GL_TEXTURE_CUBE_MAP_NEGATIVE_X ,GL_TEXTURE_CUBE_MAP_POSITIVE_Y ,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ,GL_TEXTURE_CUBE_MAP_POSITIVE_Z ,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z , orGL_TEXTURE_RECTANGLE .int
$level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.int
$xoffset
Specifies a texel offset in the x direction within the texture array.int
$yoffset
Specifies a texel offset in the y direction within the texture array.int
$x
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.int
$y
int
$width
Specifies the width of the texture subimage.int
$height
Specifies the height of the texture subimage.
- returns
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void
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