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bind a buffer object to an indexed buffer target

function glBindBufferBase(int $target, int $index, int $buffer) : void
  1. int $target Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
  2. int $index Specify the index of the binding point within the array specified by target.
  3. int $buffer The name of a buffer object to bind to the specified binding point.


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